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Hunt: Showdown 1896 - Circus Fence

I was tasked with creating the perimeter fences for Hunt: Showdown's Murder Circus event.
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Special Thanks to my Leads:
https://www.artstation.com/aaarts
https://www.artstation.com/matiswagner
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Another special thanks to Ina Koos who supplied these phenomenal motives!
https://www.artstation.com/ikoos

Broken variants allowed players access into the circus at strategically placed areas. During the encore of Murder Circus we opted to make some of them destroyable by newly introduced AI.

Broken variants allowed players access into the circus at strategically placed areas. During the encore of Murder Circus we opted to make some of them destroyable by newly introduced AI.

showcasing the modularity of the assets. 320cm/280cm/300cm could be placed interchangably with any motive as to omit having repeating visuals, since the perimeter would be relatively large and lots of it visible at all times.

showcasing the modularity of the assets. 320cm/280cm/300cm could be placed interchangably with any motive as to omit having repeating visuals, since the perimeter would be relatively large and lots of it visible at all times.

Opted to have a slightly different version of the outside texture on the inside to make it feel less gamey. Making sure that the outside diffuse texture was useable across all mesh variants meant I could afford another diffuse texture for the inside.

Opted to have a slightly different version of the outside texture on the inside to make it feel less gamey. Making sure that the outside diffuse texture was useable across all mesh variants meant I could afford another diffuse texture for the inside.